/*
 *  Ground.h
 *  Rempart
 *
 *
 */
#ifndef __GROUND
#define __GROUND


#include "MapElement.h"

extern sf::Mutex globalLock;

class Ground : public MapElement {

private:

	
public:
	
	Ground();
	
	void addNeibourgh(int side);
	void setSecured();
	void unsetSecured();
	void resetDefaultSurface();
	
};
 


#endif